Adventures were also heavily featured in Dungeons & Dragons: Battle for Baldur's Gate , and the following sets all feature at least one adventure card: Final Fantasy + Final Fantasy Commander Duskmourn Commander Bloomburrow Commander Doctor Who Fallout The Lost Caverns of Ixalan + LCI Commander Murders at Karlov Manor Unfinity Modern Horizons 3 Safe to say this is a fairly popular mechanic
But, like with all of these cards, putting two situational effects together really does make for a significantly better card, as the situations where you can use that card are drastically increased, even with a card that has two incredibly situational options
Notably, this means that players won't get to know what nonland permanent you plan to target before you choose whether to sacrifice a creature
Their biggest weakness as a type is probably their overall underwhelming special defense
Whenever it deals combat damage to an opponent, you can exile a number of cards from that opponent's graveyard equal to the amount of damage dealt